Molek-Syntez deserves more attention... span. The gameplay is solid, both challenging and strangely attractive with the stark black and white graphics and the constant low hum that you forget you are hearing until you exit the game and it's suddenly so quiet.

I don't pretend to be a master of any degree, I just have fun with it. I admit that solving the problem is enough for me, I don't need to go back and achieve perfection. I am sometimes way, waaayyy over on cycles and I tell myself, "Oh, I'm going to come back and fix that," but I think we both know that's not likely to happen.

I am interested in the storyline unfolding and I really feel like it's going somewhere cool, but there are so many games and so little time...

I'm not sure I have these in order of the game, but more like visual complexity.